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Bayonetta nude mod code#
The header is 1D in length in hex code, so after you pasted the hex code of the edited dds on top of the old one, paste also the header of the original on top of that and you're good to go. took me a long time to figure out that that's the reason for my crashes. dat file as the header of the dds needs to be the exact same one as before, otherwise the game crashes. MasterofX says: "After editing your file, you need to have a copy of the original image or have a copy of the original. (About the DDS files, one modder named MasterofX on lovers lab has had success with hex editing the DDS headers.
Bayonetta nude mod how to#
Will update again as soon as I find out how to repack the edited DDS files into a Dat that can be used as a loose mod file. This program automatically unpacks files into the same folder as the source file so be careful with sorting.

Hit the DAT-extract button, then click "OK" on the DONE! prompt, then click "Convert" button to extract the DDS texture files. This program unpacks and converts the Dat file types you unpack from CPK files. It will automatically unpack into folders in the same folder. Drag your CPK file into the same folder as the cpk_unpack.exe, then drag the file on top of the cpk_unpack.exe. This is a link to the tools, no gui version yet unless someone wants to whip one up.
Bayonetta nude mod mods#
Also this allows for multiple mods to be installed, without laboriously repacking files for each new mod/costume. So it's a lot like modding skyrim! Very easy to install. The great news is, Bayonetta mods don't need to be repacked at all to work! Just create the file folders in the data folder, like so: "Data/PL/*costume mods go here*. So, there were already programs to unpack/repack Bayonetta's CPK file formats.
